Trekkie Meiker M/M
Two characters, one bridge, and a uniform code strict enough to make every small decision count.
Trekkie Meiker builds a pair rather than a single figure, which changes the whole job. You are not styling one person, you are working out how two of them read side by side: rank against rank, division colour against division colour, who stands forward. Get that wrong and they look like two separate pictures sharing a frame.
The uniform does most of the heavy lifting, so the character comes through in the face, the posture and the small departures from regulation. That is the pleasure of it. A costume with rules gives you something to push against, and this one has more rules than almost anything else in the doll maker shelf.
The F/F version runs the same wardrobe with a different pair.
How to play Trekkie Meiker M/M
Set both characters before you finalise either. Faces and skin tones first, then hair, then uniforms last, so you can see the pair as a pair. Division colour is the strongest signal in the outfit. Decide whether you want them matching or contrasting before you pick anything else. There is no save. Screenshot the finished scene.
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Orientation
Built for a landscape screen. On a phone, turn the device sideways.
Frequently asked questions
What is the difference from Trekkie Meiker F/F?
Same uniforms and same scene, different pair of characters. Many people make one of each and keep them as a set.
Do I need to know the show?
No. The uniforms carry their own logic, and the game explains nothing you need to already know.